Quickly generate a virtual crowd with plausible behaviour

Immersive simulation designers are forced to undertake lengthy and costly developments to deploy generic virtual characters in a 3D environment.
For example, in the case where a simulation requires the presence of users (urban environment, transport training, safety within an establishment, etc.) this lack of a solution is problematic.
Competitive advantages
- Generic virtual crowd
- Plausible behaviour
- Rapid deployment
- Scripting
Applications
- Immersive training
- Urban simulation
- Synthetic learning data
- Flow control
- 3D animation
Intellectual property
- Software
State of progress
Demonstration of the technology in a real environment
Laboratories
SGRL (Serious Game Research Lab)
IRIT (Institut de Recherche en Informatique de Toulouse)
Description
The integration of these agents with their very specific roles, as well as the parameterisation of their behaviour, requires considerable work on the part of the developers and a great deal of prior knowledge.
However, in most cases, a simulation only requires a range of simple behaviours from the virtual characters and extremely limited interaction with the player. In these cases, the results of the research are too complex to be of benefit. CRITS makes this functionality available to a non-specialist development team by means of a host of generic autonomous characters whose behaviour is indirectly controlled by movable objects provided in a library and simply arranged by the designer.

Technical specifications
- Engine: Unity 3D