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There is no single way of growing vines and making wine. How can this concept be approached with students?
The research team's objective was to use a fun teaching tool to raise students' awareness of the diversity of techniques that can be used to make a wine.
Competitive advantages
- Integration of augmented reality content
- Consideration of economic aspects and regulatory constraints linked to the production method
- Rules of the game & guide to solutions
- Excellent initial feedback from students
Applications
- Game publishing for amateurs and professionals
Intellectual property
- Software
Laboratory

Development stage
Qualification of a complete system
Description
The technology is a new pack of cards for creating a production itinerary tailored to a particular style of wine, climate, and production method.

Technical specifications
A collaborative game using technical information cards, preferably played in groups of three to five, lasting between 90 minutes and three hours
- Three first and last batches drawn at random, reasoning to be used for the other batches
- 150 cards divided into 14 batches, game played in ascending order of batch number on a game mat to be constructed (˜60x100 cm)
- Two levels of play (novice & expert)
- Possibility of playing several times (72 combinations)